The following is a creature made for the Reborn World campaign setting for Dungeons and Dragons 5th Edition. This work-in-progress playtest content is compatible with current 5e rules.
Rare creatures strongly associated with luck, cloverflies are sought after by just about everyone. They have the appearance of a butterfly whose wings together resemble a four-leaf clover when spread open, each wing having two of the four leaves. Seeing one in the wild is uncommon at best, and seeking them out intentionally has a way of making them harder to find.
Despite resembling butterflies, cloverflies are known to be fae creatures. They are regarded as the children of the Clover Queen, the Archfae of Serendipity, a powerful being with her own realm in the Otherside. She commands power over luck and probability, and as such her cloverfly children act as living embodiments and emissaries of good fortune.
Cloverflies are noted to appear to people in need of luck or guidance, often fluttering in a direction that it would be beneficial to travel in. Being fae, they are capable of shifting in and out of the Otherside at will, making them incredibly hard to find intentionally. It is also hypothesized that a cloverfly can detect the intent of one searching for it and choose not to appear. Serendipity cannot be forced, but only stumbled upon. However this has not stopped people from hunting them, finding magical means of tracking, capturing, and extracting luck from them by force. This is a risky gambit however, as it is said that any who harm one of the Clover Queen’s children will be subject to a curse of bad luck.
STATBLOCK
CLOVERFLY
Tiny fae, neutral good
- AC 15
- HP 1
- Initiative +5 (15)
- Speed 5 ft., Fly 30 ft.
STR | DEX | CON | INT | WIS | CHA | |
Score | 1 | 20 | 10 | 12 | 16 | 16 |
Mod | -5 | +5 | +0 | +1 | +3 | +3 |
Save | -5 | +7 | +0 | +1 | +5 | +5 |
- Skills Perception +5, Insight +5
- Senses Truesight 120ft., Passive Perception 15
- Languages Understands all but cannot speak
- CR 0 (XP 10; PB +2)
TRAITS
Unusual Nature. The cloverfly doesn’t require air, food, or drink. When it dies, its body vanishes as its essence returns to the Clover Queen’s realm of the Otherside.
Fae Ancestry. The cloverfly gains a level of Advantage on saving throws against being charmed, and magic can’t put it to sleep.
Evasion. When the cloverfly is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Heart Sense. The cloverfly can detect the alignment of all creatures within 120 ft. It can also detect a creature’s intent to harm it within this radius. Attack rolls made against the cloverfly lose a level of Advantage if they originate within the radius of this effect, and the cloverfly gains a level of Advantage on all saving throws to resist effects cast within the radius of this effect.
Curse of Unluck. Any creature that inflicts damage on the cloverfly will lose a level of Advantage on all D20 Tests for 24 hours.
ACTIONS
Serendipity (1/Day). The cloverfly targets a creature that can see it. That creature gains 1d3 Luck Points that it can expend to give itself a level of Advantage on any D20 Test within the next 24 hours. That creature loses any unused Luck Points given to it by this feature after 24 hours. After using this feature, the cloverfly may then move up to 30 ft. in a direction that would lead the targeted creature to safety.
Slip the Veil. Once per turn, as a part of moving at least 5 ft. in any direction, the cloverfly can planeshift from the Material Plane to the Clover Queen’s realm of the Otherside or vice versa.
One response to “Cloverfly: Dungeons and Dragons Creature”
[…] acquiring needed supplies. The legend goes that amidst a season of famine, Robins caught sight of a cloverfly and felt an overwhelming urge to follow it, feeling that it would lead him to find the resources […]